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Cmake linux to mac toolchain file
Cmake linux to mac toolchain file











cmake linux to mac toolchain file
  1. Cmake linux to mac toolchain file how to#
  2. Cmake linux to mac toolchain file mac os x#
  3. Cmake linux to mac toolchain file install#
  4. Cmake linux to mac toolchain file for android#
  5. Cmake linux to mac toolchain file android#

# Change if you want modify path or other values. I used the predefined macros to detect the operating system and customize relevant C.

Cmake linux to mac toolchain file how to#

How to Make C/C++ Code Compatible with Multiple Platforms. Since CMake is a cross-platform software building tool, I am going to make my C/C++ project support Linux and macOS. Make: *** Error 2ĬMakeLists.txt cmake_minimum_required(VERSION 3.0.0 FATAL_ERROR) Last week, I shared how to create a CMake project for Windows.

Cmake linux to mac toolchain file mac os x#

I686-w64-mingw32-g++: error: unrecognized command line option ‘-install_name’ Most platforms including Linux, Windows, and Mac OS X even have native graphical user interfaces for cmake, and it can create project files for almost any. I686-w64-mingw32-g++: error: rpath/libExampleAIModule.dylib: No such file or directory if(MSVC) is a compiler check and not a host/target system check. I686-w64-mingw32-g++ -std=c++11 -O3 -DNDEBUG -dynamiclib -Wl,-headerpad_max_install_names -o libExampleAIModule.dylib -install_name CMakeFiles/ExampleAIModule.dir/Source/ CMakeFiles/ExampleAIModule.dir/Source/ -L/.wine/drive_c/Starcraft/BWAPI/ExampleAIModule/./lib you want to define CMAKETOOLCHAINFILE and VCPKGTARGETTRIPLET before your project(ExtractOnctData)call (so the third example will never work) You want to use if(WIN32) (target system) or if(CMAKEHOSTWIN32) instead of if(MSVC). The CMAKECROSSCOMPILING variable is set to true when CMake is cross-compiling. system you're compiling FOR: set (CMAKESYSTEMAPPLE) set (CMAKESYSTEMVERSION 20.4) set (CMAKESYSTEMPROCESSOR x8664) set osxcross directory as the root path for find() EDIT THIS IF YOU INSTALLED OSXCROSS ELSEWHERE (e.g. usr/local/Cellar/cmake/3.2.2/bin/cmake -E cmake_link_script CMakeFiles/ExampleAIModule.dir/link.txt -verbose=1 If cmake (1) is invoked with the command line parameter -toolchain path/to/file or -DCMAKETOOLCHAINFILEpath/to/file, the file will be loaded early to set values for the compilers. set (CMAKEHOSTSYSTEM Linux) set (CMAKEHOSTSYSTEMPROCESSOR x8664) specify properties of the target system i.e. msvc_build, cmake will sellect corresponding build tools.ĬMake Documentation: cmake.Make got errors: Linking CXX shared library libExampleAIModule.dylib

cmake linux to mac toolchain file

build, build a CMake-generated project binary tree, for example -H.\cocos2d-x -Bmsvc_build the generated native project's location will be msvc_build directory.H -B, -H specify the CMake project Home directory, -B specify CMake-generated project binary directory. -DCMAKE_BUILD_TYPE=Release to generate the Release mode project, the default build mode is Debug.

Cmake linux to mac toolchain file install#

the effect that the resulting FooConfig.cmake file would work poorly under Windows and OSX. To run Zeek, grab our official Docker images, download our Linux binary packages, install via Homebrew on your Mac, use the ports collection on FreeBSD. -GVisual Stugenerate Visual Studio 2017 project, the default toolset is v141, add -T option to specify toolset, like this -Tv140ĬMAKE_BUILD_TYPE, specify the build mode, Debug or Release CMAKEREQUIREDFLAGS: string of compile command line flags.G, generate native build project you specified, for example Go to declaration shortcut does exactly this (Ctrl+B on Linux/Windows, Cmd+B on OS X). If you want to add cmake build arguments, please add it at external Native Build block of app/adle file. Toolchain files can be set in CMakePresets. # cmake, native code will be compiled by CMakeLists.txt # ndk-build, native code will be compiled by Android.mk

Cmake linux to mac toolchain file android#

# android native code build type # none, native code will never be compiled.

Cmake linux to mac toolchain file for android#

We use the Gradle for Android applications, and Gradle use cmake to build the native code, see gradle.properties: PROP_NDK_MODE, it controls how native builds work. The default build is for running on actual iOS hardware, if you want to run in the simulator, please add -DIOS_PLATFORM=SIMULATOR for architecture i386 or -DIOS_PLATFORM=SIMULATOR64 for x86_64. Generate macOS Project cd cocos2d-xĬmake. to compile, or open Cocos2d-x.sln in Explorer to use the generated project. G "Visual Studio 15 2017" -Tv141Įxecute cmake -build. You should use out-of-source builds, this means you need to create a different directory than cocos2d-x to execute the cmake command.Įxecute make help to see all build targets, make build specified target Generate Visual Studio projects cd cocos2d-xĬmake. If the CMake version is lower than 3.1, please upgrade. Open your terminal and execute: cmake -version CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generates native makefiles and workspaces that can be used in the compiler environment of your choice. CMake is an open-source, cross-platform family of tools designed to build, test and package software.













Cmake linux to mac toolchain file